Skip to content

Опубликовано 13.06.2012 в 0:07


Обновление (12.06.12)

Приносим свои извинения за небольшой перерыв в обновлениях, мы были заняты на E3, анонсируя дату релиза и цену на CS:GO. Игра выйдет 21 августа, по цене 14.99$ для всех платформ.
Сегодняшнее обновление принесло небольшие исправления и сделало шаг к большим обновлениям. За следующие несколько недель мы выпустим крупное звуковое обновление, добавим возможность игры с друзьями, новые модели игроков, а так же раздадим новые ключи.

Чаще всего нам задают два вопроса — Будет ли открытый бета тест и когда можно будет сделать предзаказ? Мы надеемся, что получится открыть предзаказы за месяц до релиза — 21 июля, но это не точная дата. Что касаемо открытого бета теста — он будет где-то между стартом предзаказов и релизом.

В основном это обновление содержит различного рода исправления (интерфейса, карт и т.п). Из всего списка изменений можно выделить следующие:

  • Изменена сложность ботов
  • Исправлена настройка mp_timelimit
  • Добавлена возможность создавать аналог gamemodes.txt для отдельных карт
  • Изменено/исправлено большое количество достижений
  • Переработана система голосований

Полный список изменений:

• Bot difficulty has been adjusted. They should be a bit easier now.
Dedicated Servers:
• Added support for overriding values in gamemodes.txt via gamemodes_server.txt
— See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
• Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
— See csgo/maps/de_dust_se.kv as an example.
• Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.

• net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
— The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
— The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
— Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
• A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
• Hint text has been added to the bottom of the Loading screen.
• Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
• Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
• Updates to the Arms Race UI:
— Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
— The scoreboard now displays the winner of the Arms Race match.
— The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
• In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
• Voting UI updates:
— Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
— The vote panel has been made smaller and positioned so it doesn’t cover other UI elements.
— After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
— The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
— When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what’s going on.
— If a player casts a vote when another vote is already in progress, they get a message letting them know.
— If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
— The vote panel now animates.
— Added the proper sounds to the voting events.
— A fix was made to a vote you cast in a single player game automatically failing.
— Fixed the map you are currently playing displaying in the vote UI as «undefined».
— Updated the size, look and translucency of the vote panel.
— Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
— Changed the text, «Restart the map?» to «Restart the match?»
— Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
— Fixed voting panel displaying during the freeze cam screenshot.
— Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn’t let anyone vote to kick player B)
• Added a slider to the options menus that allow user to see and edit the numeric value directly.
• Removed the Random mapgroup choice from multiplayer Find a Game screen.
• Various improvements have been made to the loading screen to improve the layout.
• Changed the default bot difficulty option in the Offline with Bots screen to be «Easy» instead of «No Bots».

• Shoots
— Fixed some vphysics console error spew by turning off collision on static props that don’t have or don’t need collision.
• Baggage
— Moved some fill lights out a bit from the wall to reduce highlight intensity.
— Fixed some prop fading glitches.
• Dust
— Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
— Set static props with no physics hull to non-solid.
• Dust 2
— Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
— Fixed the misaligned Humvee windows near CT spawn.
• Inferno
— Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
— Fixed some red console spew with static props without physics.
• Train
— Fixed a spawn point at T spawn that was intersecting a pillar.
• Lake
— Fixed a number of lighting issues.
• Office
— Fixed an error message regarding the slide show projection.
• Safehouse
— Fixed hard to see into entry way from back porch on the T side.
— The bush prop is now placed against the wall on the T side of the house.
— Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
• St Marc
— Removed certain phys props.
— Fixed a number of bad fade distances for cover props.
— Turned some phys props to static props.
— Fixed some bad fades on overlays.
— Fixed z-fighting in fence.
• Nuke
— Moved the forklift and added clip brushes to prevent collision issues.
— Added clips to the blue beams in lobby room.
• Sugarcane
— Turned a number of phys props to static.
— Deleted certain phys props.
— Fixed a few bad fade distances.

• Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
• Updated the bomb planting sounds.
• Updated the helmet hit sounds.
• Adjusted hostage pain reaction voice overs.

• Some minor optimizations to the explosion effects that may help sorting a little bit.
• A few more minor optimizations for the explosions.

Bug Fixes
• Fixed a bug in initializing a dedicated server.
• Fixed a bug with the ‘Expert Marksman’ achievement.
• Fixed the ‘Primer’ achievement not awarding properly.
• Adjusted the weapon achievements award criteria to more suitable kill counts.
• Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
• Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
• Fixed ‘Wild Gooseman’ Chase achievement.
• Fixed incorrect description for ‘Street Fighter’ achievement.
• Fixed ‘Dead Shepherd’ achievement not getting awarded.
• Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
• Fixed ‘Magic Bullet’ achievement.
• Felicitous Fun Fact Fixes
— Fixed «A former player» shown occasionally.
— Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. «most kills with 1 kills»)
— Tweaked parameters in order to provide more interesting funfacts.
— Require team elimination for fun facts mentioning eliminating the enemy team.
• Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
• Fix for the hitch just before the Gold Knife kill in Arms Race matches.
• Removed the display of the crosshair when the C4 is equipped.
• Fixed error in grenade throw angle calculation.
• Fixed main menu medals disappearing after returning to menu from a game.
• Fix for losing mouse cursor after joining a game with Community server browser.
• Fixed crashes/errors related to more than 10 players.
• Fixed a bug where the taser had no reticule.
• Fixed a rare crash in the weapon selection UI.
• Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
• Fixed not being able to pick up the C4 if you have a grenade in your inventory.
• Fix for the defuse kit icon displaying on the HUD of a T.
• Fixed the Warmup panel showing ‘%s1’ at the start of a match.
• Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
• Fixed the «next weapon» element showing if you were spectating at the end of a round in a non-Arms Race match.
Новости Steam

Узнайте больше из Обновления

Оставить комментарий

Вы должны войти на сайт, что бы оставить комментарий.