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Опубликовано 15.02.2012 в 7:53


Расширение беты и новое обновление

Ожидание (возможно частично) закончено. Несколько часов назад Valve выпустило обновление для беты Counter-Strike: Global Offensive. Список обновлений содержит информацию о том, что Dust2 теперь является стандартной картой для матчей, так же там говорится, что добавлены три новые карты (Inferno, Nuke и Train) и три новых оружия дробовик Nova, Bizon и MP7.

Вы можете увидеть полный список обновлений в конце этого поста или посетив страницу новостей Steam. В дополнение к обновлению игры Valve так же опубликовали на официальном сайте CS:GO свои планы по расширению беты, которое начинается сегодня! Лучшее 500 игроков CS:GO уже получили бета ключи, которые они могу отдать своим друзьям (или продать), а 7000 самых активных игроков CS1.6 и CS:S получат свои ключи в течении недели. Valve сообщили, что некоторые сайты получат бета ключи (Предположительно ESEA и HLTV), которые они могут распространить по собственному желанию.

Для всех остальных, Valve опубликует некие анкеты, которые игроки смогут заполнить, после чего они будут добавлены в очередь на получение заветного бета ключа. Мы сообщим вам, когда эти анкеты появятся.

А пока, Вы можете ознакомиться со списком изменений:
Game Design Issues:
— Changed QUICKMATCH default to competitive de_dust2.
— Added new maps to local match options: de_inferno, de_train, and de_nuke.
— Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
— Created a CT-specific version of the Molotov: the incendiary grenade.
— Reworked starting cash and bonuses in Casual mode.
— Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
— Limited total number of grenades that can be carried at one time to three, each of a different type.
— Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
— Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
— Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
— Implemented skill-based matchmaking system.

Map Issues:
— Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
— Updated the nav mesh on de_Dust to improve bot pathing.
— Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
— Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
— Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
— Fixed several aesthetic issues and reported exploits on de_dust2.

Stat/Achievement Issues:
— Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
— Fixed a bug that allowed players to earn the ‘Lost and F0wned’ medal while controlling a bot.
— Added FCVAR_CHEAT flag to the bot_kill command so it can’t be used to earn medals
— Updated some medal icons and descriptions to reflect criteria for getting them better.
— Made players who controlled bots during a round ineligible for fun facts.

UI Issues:
— Fixed classic crosshair not showing up in first-person spectator mode.
— Fixed a bug that could cause chat spam when a player changes his/her name.
— Redesigned and repositioned the win panel to allow greater visibility of the game.
— Hid voice status and weapon panel when HUD is hidden.
— Added option in game settings that, when active, closes the buy menu upon purchase of an item.
— Redesigned the buy menu.
— Moved player team ID from crosshair to player.
— Expanded the chat window, making it easier to keep track of chat history.
— Changed the UI font for greater legibility.
— Made the chat lines behave like a Windows edit control.
— Added a scoreboard icon that indicates when a player is in the process of switching teams.
— Made music respond to volume slider.
— Made chat box disappear after ENTER is pressed.
— Fixed the ‘pop’ visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
— Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
— Fixed problem with not being able to switch from windowed to full screen mode.
— Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
— Made scoreboard title display correctly above scoreboard in standard def.
— Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
— Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
— Fixed menus to render correctly in resolutions greater than 1920?1200.
— Fixed a bug in which the scoreboard could occasionally disappear.
— Added player avatars to the choose team screen.
— Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
— Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
— Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
— Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
— Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
— Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
— Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
— Disabled left and right toggles on spectator UI when there’s no one left to spectate.
— Added a separate icon for the CT-specific knife in the weapon select and death notification text.
— Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
— Restricted team chat to team members only.
— Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.

Other issues:
— Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
— Added three new mixgroups to handle different weapon sound types.
— Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it’s currently playing, it will stop once the bomb has been planted.
— Added new music cues for domination and revenge.
— Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
— Fixed problem with camera stopping inside of players’ heads during freeze cam.
— Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
— Fixed excessive console spew.
— Fixed a crash that could happen when selecting a team without Steam running.
— Fixed hang on black screen when players attempt to connect to servers that forbid connection.
— Fixed crash that could happen while changing the video settings.
— Fixed blurry shadows on players who are walking or running.
— Fixed blood so it doesn’t show brightly through the fog.
— Fixed the visors showing through smoke.
— Reduced issues with smoke grenade and fire volumes being visible through thin floors.
— Fixed some of the problems with weapons penetrating character geometry in third person.
— Addressed an issue which caused bots to shoot over players’ heads often. The bots will likely feel more difficult now.
— Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
— Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.

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